

To see the effects, you tap the image of the terrain above the movement cost indicator. You can check on a tile’s terrain type and effects by tapping on the tile, then checking the left of your screen to see the movement point cost. In Conquest Mode, sometimes it gets inconsistent, with certain areas having one more added Mobility Point cost even though the terrain type is the same as in other spots on the map! Then you have terrain like Deserts, which cause a morale penalty because it’s hot and sweaty and your troops get miserable when toasted alive by the burning sun. Forests and Mountains cost 5 Mobility Points to cross, but different units sometimes have the ability to cross either one with reduced movement costs. The simplest and most important of them all are Plains, Forests and Mountains, since they have noticeably different movement costs. The game’s terrain system is relatively complex, but isn’t so complex as to give one a headache: Different types of terrain have different effects, and some terrain types can overlap with each other.

Harsh desert heat and the thirst that came with it was as much a threat to the Crusaders as were the clever Seljuk Turks they fought against.
